Cv and other stuff

Paschal McGuire

Animator / Motion artist

 

 

paschalmcguire(at)gmail(dot)com

 

 

Summary

 

Software Experience 3DS MAX 12 years Photoshop 13 years MAYA 8 years After Affects 5 years Soundforge 2 years Sony Vegas 2 years Cinema 4d 6 months Office programs 12 years  Adobe CS 2 years

 

Employment History

 

Current career level      Manager / supervisor of staff

 

FREELANCE ARTIST/ LECTURER

Hitchin College

October 2011 – Present

 

October 2011 – present FREELANCE ARTIST/ LECTURER
In September I was offered the post of Interactive Media at Hitchin College, Hertfordshire. My role involves various techniques in Photoshop, storyboarding, animatics After Effects and Maya.
Because it a .6 contract I am also able to work freelance on various different kinds of projects: Recently I’ve completed working on the new BrainPro App for 3d4medical (http://applications.3d4medical.com/brain_pro.php )

 

Lead Animator

HEADSTRONG STUDIOS

March 2011 – October 2011

 

March 2011- October 2011 HEADSTRONG STUDIOS
Lead Animator Rabbid Rabbids 3DS Project
Initially contracted for 3 months i was lead animator on a project for 8 months as lead animator on the project, overseeing 2 other animators and working very closely with designers and programmers to ensure the swift turnaround of mini- games and cut scenes, sometimes with only 2 days notice. My duties include storyboarding, animatic tests, generating anim-lists based on Game design documents, supervising animation, checking and ensuring smooth pipeline integration and animating. Although I was very happy there and had been offered a longer contract, I left due to family commitments.
(References from employers supplied on request)

 

Once a full time concept artist was on board

“Explodemon”

January 2010 – December 2010

 

• “Explodemon” 2010 (PSN) (In production)
Although I was jointly responsible for animations on this game, the animation was less a factor than providing concepts for the various levels and objects required in the game. For 3 months I was concepting different styles of levels and objects, helping to problem solve various aspects of game levels in the pre-production stage.
I was also required to use and report on various tools and provide feedback to the programmers about what certain in-house tools were needed for optimal running and road testing of functionality. Once a full time concept artist was on board, I then switched to modelling game objects, building levels, concept and creating trophies for achieving goals in the game.

 

LONDON Lead Animator + 3D Artist

CURVE STUDIOS

March 2007 – October 2010

LONDON

March 07 – October 2010 CURVE STUDIOS – LONDON Lead Animator + 3D Artist

 

(PSP) Lead animator

“Buzz Brain of UK”

January 2009 – December 2009

 

• “Buzz Brain of UK” 2009 (PSP) Lead animator: Required to animate and supervise bespoke set of intro -round animations. Also concepted, animated and composited bumper-round intros for multi-language support. Concepted in full and partially designed “trophies” for achieving goals in the game. (3ds Max, After Effects)

 

(PSP) Lead Animator

Quiz World

January 2009 – December 2009

 

• “Buzz: Quiz World”2009 (PSP) Lead Animator: Required to animate and supervise bespoke set of intro -round animations. (3DS Max)

 

(PSP) Sole animator for game

“Buzz MasterQuiz”

January 2008 – December 2008

 

• “Buzz MasterQuiz” 2008 (PSP) Sole animator for game. Required to create intro round animations of Buzz. (3ds Max)

 

(PSP) Lead animator

“Buzz Brain Bender”

January 2008 – December 2008

 

• “Buzz Brain Bender” 2008 (PSP) Lead animator: Required to animate and supervise expanded set of intro -round animations. Also concepted, animated and composited bumper round intros for multi-language support. Concepted in full and partially designed “trophies” for achieving goals in the game. (3ds Max, After Effects)

 

(XBLA) Sole animator for project

PSP and DLC

January 2007 – December 2007

 

Due to the fast turnaround of games inside Curve for the PSP and DLC market, it is a requirement that all staff are skilled at more than one role. The following is a brief synopsis of my roles on various projects: • “Spongebob Squarepants”2007 (XBLA) Sole animator for project: Required to animate all characters for game. Style called for a very cartoony movement in keeping with the TV series. (Software: Maya, Blitz Editors)

 

Lead Character Animator

IDEAWORKS 3D

October 2005 – January 2007

 

October 05 to January 07 IDEAWORKS 3D
Lead Character Animator
Lead animator on mobile phone game, Final Fantasy’s “DIRGE OF CERBERUS: Lost Episode” for Ideaworks3D. Responsibilities included overseeing and reviewing animation for the game, creating storyboards from an original script, creation of 2D animatics, co-ordinating and managing outsourced work, correcting and replacing animation where needed, as well overseeing and creating in-game animation for this 3rd person shooter. Also responsible for concept art for the creation of new IP in the company, taking designs from an initial 2D concept drawing to rough 3D mock-ups. From these, we would then refine the individual models for upcoming demos.

 

3D animator and digital artist on “Tomb Raider

CORE DESIGN

January 1999 – January 2003

 

1999- 2003 CORE DESIGN
3D animator and digital artist on “Tomb Raider: Angel of Darkness”.
Responsibilities included the modelling, lip-synching and animating of all morph heads of the characters in the game. Also responsible for animating background characters in the game, setting up Animatics based on storyboards for farmed out cut-scenes to third party firms; concept designs, logo and inventory designs and artwork for mythology of characters in the game.

 

Freelance 2D animator/ 3D designer

CD -ROMs for children

January 1996 – January 1999

 

1996- 1999 Freelance 2D animator/ 3D designer

Worked on varied jobs ranging from 2D freelance animation for established TV animation houses (Brown Bag Films, Terraglyph) independent cartoons (“An Evil Cradling- Kavaleer productions”) to CD -ROMs for children, educational booklets and business presentations.

 

 

Education History

 

Highest qualification      HNC, HND, City and Guild Dip./Cert. – NVQ Level 4

 

 

Ballyfermot Senior College

Jan 1991 – Jan 1995 ( 4 years )

Diploma  Animation Production

 

 

 

Publications, Courses & Events

 

University of Hertfordshire Mar 2010

2 hour lecture on lip synching, animation planning and morph shapes for gam animation

 

General 2d work Jan 1998

Worked on varied jobs ranging from 2D freelance animation for established TV animation houses (Brown Bag Films, Terraglyph) independent cartoons (“An Evil Cradling- Kavaleer productions”) to CD -ROMs for children, educational booklets and business presentations

 

 

 

 

 

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